![]() ![]() Almost all background music has been remixed.The audio in the game went through many changes:.It has been increased to the point where Sly will make the sneaking sound almost all the time unless all nearby enemies are defeated. There is a drastic increase in the distance between Sly and an enemy required to trigger the sneaking sound of Sly's feet and the sneaky music.They were added back in for the digital release. Developer commentaries in the physical version of the game have been removed.The player can now invert the game's camera controls.More info GenreĪs a collection, this is both a great deal and a much-deserved reintroduction to a fantastic set of seemingly forgotten games.See: Sly Cooper and the Thievius Raccoonus On the next page we’ll run through each game on the disc, just in case you’re wondering how each stacks up. Why can’t we just go to the Sly Collection title screen? And while 99% of the game is brilliantly up-ressed to 720p, there are certain movie clips that are in their original (i.e. For example, if you want to stop playing one Sly and fire up another, you must exit the entire disc, all the way back to the XMB, and re-load the game. It does sometimes seem scattershot and too broad, but surprisingly none of these minigame missions feel like detestable padding.Īs far as the Collection goes, there are some oddities that managed to slip through. ![]() For the most part, missions are constantly throwing you into new situations, like a Robotron/Geometry Wars-style shooter, an offroad race and, as seen above, a World War I-esque flight level. As a compiled trilogy, they work exceptionally well and change things up enough that you don’t mind when they dip into typical “collect X things to progress” pitfalls. Even though each game’s structure is essentially the same – complete a series of goals in each themed world – the complexity of the levels grows with each sequel. ![]()
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